|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.02 16:15:00 -
[1] - Quote
Thokk Nightshade wrote:How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it in it's tracks. If you could use a Sniper rifle to do damage to LAV's, ADS's, etc, it would give the Sniper a more thorough, rounded role on the battlefield. Maybe set it up so it only does damage when it hits the right part of the vehicle. This would be my thoughts on a "Heavy" Sniper Rifle.
I also think Sammantha is on the right track for why we would nee it. A Forge gun or turret has basically no zoom capability. A Heavy Sniper Rifle would give the ability to zoom in more for a more accurate shot.
The more I think about it actually, I can kind of buy into this. Make it have middle the damage of a Charged Sniper and a Forge (say 650 HP, single shot, Head shot does 200% damage, 2 round magazine (I would be O.K. with 1 and then at level 5 it goes up to 2), same amount carried as a Charged or Thales, charged shot (3 seconds) and does 50% of it's damage profile to vehicles (if you hit the engine block it does 200% damage just like a headshot)
I think a variant rifle would be appropriate for this. Large bonus multiplier for vehicle weak points?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.02 16:37:00 -
[2] - Quote
MINA Longstrike wrote:Pokey Dravon wrote:Thokk Nightshade wrote:How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it in it's tracks. If you could use a Sniper rifle to do damage to LAV's, ADS's, etc, it would give the Sniper a more thorough, rounded role on the battlefield. Maybe set it up so it only does damage when it hits the right part of the vehicle. This would be my thoughts on a "Heavy" Sniper Rifle.
I also think Sammantha is on the right track for why we would nee it. A Forge gun or turret has basically no zoom capability. A Heavy Sniper Rifle would give the ability to zoom in more for a more accurate shot.
The more I think about it actually, I can kind of buy into this. Make it have middle the damage of a Charged Sniper and a Forge (say 650 HP, single shot, Head shot does 200% damage, 2 round magazine (I would be O.K. with 1 and then at level 5 it goes up to 2), same amount carried as a Charged or Thales, charged shot (3 seconds) and does 50% of it's damage profile to vehicles (if you hit the engine block it does 200% damage just like a headshot) I think a variant rifle would be appropriate for this. Large bonus multiplier for vehicle weak points? Yay more long range, undetectable av, being fired by people that haven't rendered. Come on pokey, you know that this is an awful idea in regards to vehicle balance.
I mean I didn't even give range, damage, or multiplier levels and you're disregarding it as a bad idea?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.02 17:05:00 -
[3] - Quote
MINA Longstrike wrote:Yes I'm inclined to be reactionary towards things that have typically been a problem for vehicles.
I dont think its unreasonable for longer ranged AV weapons as long as the DPS is proportionally decreased.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.02 17:29:00 -
[4] - Quote
I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.02 18:04:00 -
[5] - Quote
DJINN Jecture wrote:Pokey Dravon wrote:I would expect nothing along the lines of 400m for a weapon of this type, it would have to be much shorter range. Something more along 150-200m most likely I disagree, with a heavy weapon and limited mobility of a Heavy suit only it seems a very good weapon type to be putting in the hills with a 1500m range and ability to zoom in on enemies easily that range and place precision shots in a valuable way. We already have ****** snipers that can't do more than graze moving targets, we may as well get something that works for a change. The balance factor the weapon would have would be a slow reload and aim adjustment period. Making every shot count would at times be difficult given that once you fire you reveal your position to those close by.150-200m range and are a slow moving long range combat fit. Why CCP seems to thing having sniper rifles only capable at max somewhere around 400m is beyond my comprehension as current snipers (army/navy/rangers) can hit out at well over 2000m.
Sorry if I was unclear. I'm speaking of a Sniper Rifle Light Weapon variant, a Heavy Weapon.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.02 18:15:00 -
[6] - Quote
DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time.
I wasn't aware that Thales could double as an AV weapon, which was what I was talking about.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.02 19:36:00 -
[7] - Quote
DJINN Jecture wrote:Pokey Dravon wrote:DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time. I wasn't aware that Thales could double as an AV weapon, which was what I was talking about. It can't, that said a heavy sniper for av use should have more power more range as vehicles are fast and annoying. Sniping usually isn't done sitting right next to your target although in the past I have resorted to that.
Well ok but we're talking about totally different things at this point, so nevermind? lol
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.03 01:00:00 -
[8] - Quote
DJINN Jecture wrote:Pokey Dravon wrote:DJINN Jecture wrote:Pokey Dravon wrote:DJINN Jecture wrote:\ I am sorry if I was unclear, my suggestion is as what I originally posted, if I want a light sniper I can crack out a thales, and my suit can carry it no matter the frame size, making a heavy variant exactly the same as the **** poor sniper rifles we have now brings us no benefit at all and wastes dev time. I wasn't aware that Thales could double as an AV weapon, which was what I was talking about. It can't, that said a heavy sniper for av use should have more power more range as vehicles are fast and annoying. Sniping usually isn't done sitting right next to your target although in the past I have resorted to that. Well ok but we're talking about totally different things at this point, so nevermind? lol Not really, we're talking about different ranges for a weapon that seems only useful vs vehicles. So based on the massive range tanks with rails can snipe at I would say we are just looking at the proposed weapon from different points of view, my thoughts are more towards a range and DP shot benefit for a heavy willing to sacrifice defensible firepower at close range for AV blap power. It adds to our choices for how to deal with vehicles rather than just giving another weapon that does the same thing.
Well from my understanding a Forge Gun has an identical range to a Large Railgun.
Are you saying you want an AV weapon with range longer than a Large Railgun?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.06.03 01:38:00 -
[9] - Quote
True Adamance wrote:Pokey Dravon wrote:
Are you saying you want an AV weapon with range longer than a Large Railgun?
And another ******* lame ass Caldari weapon to boot? **** YO SQUIDS! Down with your racial content privilege. Check that **** at the door!
I weep every time I look at the Amarr arsenal. I don't even run Amarr suits that much and I feel your pain.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
|
|
|